Campaign: The Forgotten City

A great expedition to the lost continent of Ilanura is being led by the Silverstone Organisation and sponsored by the Kherran Empire. The expedition has been split into many different sections, with thoughts of exploring the many corners of this old continent for signs and clues from the first demonic incursions some twelve hundred years ago. You are part of the Fifth Exploration Corps, assigned to the Southeast of the Continent, and your contingent has stumbled across something incredible: a long-abandoned city. After setting up camp on the outskirts, securing a perimeter and sending back to the main group for reinforcement, you prepare to enter this forgotten city.

Keep track of the goings on here.

Current Party:

 * Jessari, Halfling Cleric of the Traveller
 * Marceline Rose Van der Kaft, Human Gunslinger
 * Rogdul gro-Skandar, half-orc Barbarian
 * Ursula, Wilder Elf Hunter
 * Maloree Murdok, Halfling Cavalier
 * Fiona Sweeney, Elf of Nocturne Alchemist
 * Cian Leamhain, Elf of Nocturne Wizard
 * Allyra Swiftrin, Human Archaeologist Bard
 * Marvor Tackelberry, Halfling Druid
 * Rowena Blackwood, Human Mesmerist
 * Chase Underwood, Half-elf Druid/Monk
 * Arkaynon Embersnout, Kobold Alchemist
 * Thorsonn, Half-Elf Skald
 * Rozmia val Rosethi, Elf Sorcerer

Former Party:

 * Simhi Jon Sara, Quasa Pearl Hunter Paladin
 * Talxon Seren, Human Slayer
 * Xerksti Phembroke, Half-Orc Magus
 * Leohnna Ambyrcliff, Human Warpriest
 * Jhanna Vrust, Dwarven Cleric of the Cinderbrand

Campaign Mechanics
These are mechanics that are unique to this campaign.

Experience Points
Different experience is used to simplify levelling and put less focus on combat.

Levelling Up:
You require 5 x Current Level in Exp to level up, with Exp resetting after each level up.

Experience Points:
The following actions provide Exp upon return to camp. After a character has done an expedition for the in-game week, experience gain is halved until the beginning of next week.

Base Level:
The base level is set by the Camp and as it improves, the minimum level of Player Characters goes up. This affects both existing and new Characters.

Camp
The Camp is a place to return to after each mission and most downtime will be spent here. It also contains helpful NPCs and facilities that PCs can make use of, including medical supplies and better food that can provide morale bonuses. Whilst the primary directive is to explore the city, it is worth your while to make sure the Camp is performing effectively, improving it can help you prepare for the dangers of the city.

You can find the page for your Camp here.

Facilities
The Camp can be upgraded to do many things, as will be listed in the Camp page itself, but by default it provides a safe place to rest. After braving an expedition, it is advised to wait until the beginning of the next in-game week before your next one, any subsequent expeditions before this time is up will result in the exp gained for the mission by any affected characters to be reduced by half (rounding down).

Camp Stats
The Camp has five main stats: Defence, Supplies, Production, Research and Morale.

Each of these stats determine something about the camp: As the Camp progresses, it will increase in size and allow for more NPCs live within it. This also increases the level of PCs and NPCs that come to the Camp, but it does make the Stats more difficult to maintain.
 * Defence determines the level of adversity the Camp can resist; this may be either an assault on the Camp, dangerous weather conditions or something else altogether. The Defence is measured against the power of the attacker to calculate the damage taken by the Camp.
 * Supplies determines how many the Camp can support and for how long. This includes basic necessities, such as food, water, shelter and medicines.
 * Production is the level of raw materials in the Camp and the ability to turn them into something more immediately usable. This covers repairs, creations and gathering.
 * Research is the ability that represents how efficiently your camp can decipher and understand findings in the field, as well as uncover options to improve the camp.
 * Morale is for providing general bonuses both to the Camp and the PCs, as well as improving the ability to recruit new people to the Camp.

Camp Level
As the Camp is improved, both in its stats and its facilities, it will increase in level. The main thing this does is increase the Base Level of the party, but it also allows space for the recruitment of more NPCs and creation of more facilities.