Campaign: Searing Sight

The story of a ragtag group of pirates aboard the ship Searing Sight and their adventures in the Attisahran Expanse.

Book 1
This book chronicles their acquiring of a ship, their first voyage and the time up until the assassination tournament.

Arc 1 - A Fool off his guard
Arc 1 takes place over sessions 1 and 2.

The party make some deals to get themselves a ship that involve betraying an alchemist called Nagal for a man named Selk. They do other jobs around town before accompanying and killing Nagal and then looting the Shael ruins anyway. They get some powerful magical items and enough money to buy a mansion as a home base.

Arc 2 - The Consumed Isle
Arc 2 takes place over sessions 3 to 6.

They make their first trip to take advantage of the refugee crisis in Nilscott. They end up going to the mysterious island the refugees must be coming from to rescue two people that have offered to pay for assistance, Ifril and Hamut. They also recruit many new people whilst there and scar the face of Oriliax.

Arc 3 - Negligence and Naïveté
Arc 3 takes place over sessions 7 and 8.

After they arrive in Larosa, Khalz'um tries to rid himself of some illegal Shael literature, which immensely disrupts trade in the city and earns the Crew the ire of a nobleman called Albert Osselcoria.

They manage to rescue a tinker slave before feeling the affects of Lord Osselcoria's anger. After a disastrous ball and the reclamation of one of their crew, they hurriedly leave the port.

Arc 4 - Triumphant Return
Arc 4 takes place over sessions 9 to 11.

The party arrive back in town and get to work on their mansion, recruiting new employees and improving themselves, as well as hearing of the Assassin's Tournament for the first time. They also do some additional work in Soletarn and search for treasure on the island of Whitehaven.

Arc 5 -
Arc 5 takes place from session 12 to current.

The Crew of the Searing Sight finalise the various members that will participate in the Assassin's Tournament and explore a yet unknown part of their manor. Once the tournament begins, they find that it is not as easy as they thought it would be.