Soletarn

Soletarn is a lawless place, its location causing it to rely largely on pirates for trade, as normal merchants cannot brave the trip through the territory of the Pirate Empress to make it to them. Due to a combination of the Kherran guardsfolk being underfunded and the native organisations, the guard have ceded most of their duties to the Rashiid, a group of Sahrani warriors. As with most Kherran cities that stand in Attisahra, it is an awful thing, grey and uniform Kherran buildings grafted onto the vivid and varied native architecture. There are five true districts to Soletarn, though whilst the shipyard is considered part of the Dockfront, it is far closer to the Sahrani district.

First is the Sinner's Circle, this is a district of very homogenous buildings, looking like they're taken straight from the poorer parts of a city on the Kherran mainland, but it is affected with vibrant coverings and cloths that cover the various walkways of the street, to help folk deal with the sun. Many of the folk who live here deal with the pirates that make their way through this city and this combined with the districts proximity to the Tifae Gate (and thusly the Sable Cove) has caused the city guard to situate their main base of operations to be adjacent to the Tifae gate. In the South of this district is a small set of buildings that hide a small dock known as the Gull Port, though few know what it is for, as smuggling seems rather pointless in this town.

Second is possibly the most important district to the city, the Dockfront. The dock that most would arrive at is the central dock, the Eagle Port, which is the largest of the docks and the one meant for traders and cargo. Arriving at it gives an immediate view of two establishments that stand out amongst the warehouses, an all purposes shop and an inn. These are Gyr's Gear and The Rest respectively, calling to travellers of all sorts as they arrive in port. To the West is the Heron Port, mostly used by fisherfolk, and to the East is the Crow Port, home to the charming business of searching for sunken vessels to strip goods from. Past Gyr's "The Rest" is the Dockfront Market, where many goods from each port are sold immediately upon arrival, often at cutthroat prices. In the eastmost portion of the district is the Calemine Beach, a poorly maintained beach that has its view spoiled by the sight of dockworkers and is prone to attacks by dangerous creatures that come ashore.

Third is the only district which brings fame rather than infamy to Soletarn, the Enquerre district. This is the home of the Maker's Market (E), a long road that captures the many stalls of the various craftsfolk that live there. The excellent make of most of these crafts causes people to flock from all the city over and there is no place better to receive personalised goods. To the East of the Maker's Market is the College of Soletarn, which is a large and grandiose set of buildings that is walled off from the rest of the district. The West of the Maker's Market is a well maintained building that is known to be the base of operations for the Women's Circle. The general atmosphere of the district is one of wealth, with the buildings being the most frequently renovated in the whole city.

In the northeast corner of the city is the Watcher's Mark, the region run by the confusingly named City Watch and populated by the poorest of Soletarn. Whilst the skyline is fraught with many tall buildings packed to bursting, it is impossible to miss the tower of the old ruler of Soletarn, from before the Kherrans came. This tower is known as the Watcher's Rise and is one of the two main gathering points for the City Watch and their allies, being the home to their leader, Lucio Harnic. The other main gathering point for these various criminals is the Blood Moon tavern, located immediately next to the Nidal Gate to the North of the city.

To the southeast is the Sahrani district, where many of the native people stay and live. This is a colourful district that feels safer than most in this permanently pirate-occupied city. This is due to two factors, first is that the Rashiid prioritise this place for their protection and maintain their base within is, and second is that the Rashiid have a truce with Lucio Harnic of the City Watch. Just off the main road from the Shawka gate is the Antima market, where many Sahrani folk sell their wares.

The final true district in the centre of Soletarn is known as the Softroads by most, due to the idea that life is so easy for its occupants that even the roads do not scuff their shoes. This is the only district with its own set of walls, to protect the lives of its esteemed occupants. However, certain points are easier to access than others, the Three Temples are accessible by those not normally privy to the Softroads on days of service. These temples are of three well-known religions: The Matrisse (the marriage of the Elven Paragon of Life and the Dwarven Paragon of Order), Vox (the Quasa Paragon of History and Teaching), and the Spirits of the Seasons. In the east of the district is the City Hall, which used to be the home of the Earl, until he had to retreat from city life. Nearby is an inn known as The Grey Morrow, a hotbed for informants and political spies. The skyline is varied in this part of the city, but it is impossible to miss the Sepurture Manor, a sprawling building with ample garden space that clearly took none of the considerations for city life seriously during construction. The final place of note is the embassy to the west, a tall building stained a deep crimson, owing its allegiance to the Red Hand of Maceria.

There are two places considered important outside of Soletarn. The first of these is the Sable Cove, a place to the west that pirate ships are meant to dock if they are not currently being worked on by the shipbuilders of Soletarn or if they have attracted significant attention from the Kherran Navy. It is a cave which connects directly to the sea and houses an incredibly large cave with its own set of small markets and inns. Elsewhere, to the north is a small house that is said to be owned by the man who taught every blacksmith in Soletarn, Blind Marlon. Whilst his house is still clearly a forge, it is not often that smoke rises from it.